
Let’s compare the difference between traditional workflow and the revolutionary workflow of Character Creator when it comes to making the ZBrush sculpts animated in Unreal Engine 4. ZBrush artists can take advantage of its versatile functions to create animation-friendly characters, and one-click to export them to Unreal Engine 4 without the pain of material assignment, facial control assignment, or skeletal retargeting.

Reallusion integrated GoZ in Character Creator (CC) to support round-trip editing with ZBrush from the start of the quad-faced and fully-rigged character base. Reallusion, with a decade of experience in designing character generation and animation software, understands that excellent 3D character artists are usually not going further into complicated character rigging and timeline work however artists have a painless path now to bring life to their characters and send the characters to leading game engines. Real-time Revolution in Digital Character Creation


Considering time, cost, and complexity the previous method of creating characters seems to be a dead-end to most game and film studios in need of rapid solutions. This is a common obstacle indie game developers or film studios will encounter at the very beginning stage of the project, and it’s also usually the main reason why they gave up from the start, or not being able to complete the project. In the past, creating a character and making it animatable in Unreal Engine was extremely time consuming and it required a group of experts utilizing several tools in sculpting, texturing, retopologizing, rigging, and animating to build a final character.

More and more artists and developers dive in this fast growing market, and the balance of quality and speed-to-market become the key to success. The demand for digital humans in cinematography and gaming has expanded dramatically with the rapid advancement of real-time 3D technology.
